Muttering Essence of Anger |
2 |
12 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 45
- Bow: (8-10) to (15-18) Fire Damage is added
- Two Handed Melee Weapon: (12-16) to (23-27) Fire Damage is added
- Other Weapon: (8-10) to (15-18) Fire Damage is added
- Armor: Fire Resistance is boosted by (12-17)%
- Quiver: Fire Resistance is boosted by (12-17)%
- Belt: Fire Resistance is boosted by (12-17)%
- Other Jewellery: Fire Damage is boosted by (11-14)%
|
Weeping Essence of Anger |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 60
- Bow: (17-22) to (33-39) Fire Damage is added
- Two Handed Melee Weapon: (25-34) to (50-59) Fire Damage is added
- Other Weapon: Adds (17-22) to (33-39) Fire Damage
- Armor: Fire Resistance is boosted by (18-23)%
- Quiver: Fire Resistance is boosted by (18-23)%
- Belt: Fire Resistance is boosted by (18-23)%
- Other Jewellery: Fire Damage is boosted by (15-18)%
|
Wailing Essence of Anger |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- Bow: (26-35) to (53-61) Fire Damage is added
- Two Handed Melee Weapon: (40-53) to (79-92) Fire Damage is added
- Other Weapon: Adds (26-35) to (53-61) Fire Damage
- Armor: Fire Resistance is boosted by (24-29)%
- Quiver: Fire Resistance is boosted by (24-29)%
- Belt: Fire Resistance is boosted by (24-29)%
- Other Jewellery: Fire Damage is boosted by (19-22)%
|
Screaming Essence of Anger |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Bow: (38-51) to (77-89) Fire Damage is added
- Two Handed Melee Weapon: (58-77) to (115-134) Fire Damage is added
- Other Weapon: Adds (38-51) to (77-89) Fire Damage
- Armor: Fire Resistance is boosted by (36-41)%
- Quiver: Fire Resistance is boosted by (36-41)%
- Belt: Fire Resistance is boosted by (36-41)%
- Other Jewellery: Fire Damage is boosted by (23-26)%
|
Shrieking Essence of Anger |
6 |
0 |
- A normal item is upgraded to rare with one assured property
- Bow: (45-61) to (91-106) Fire Damage is added
- Two Handed Melee Weapon: (68-91) to (137-160) Fire Damage is added
- Other Weapon: Adds (45-61) to (91-106) Fire Damage
- Armor: Fire Resistance is boosted by (42-45)%
- Quiver: Fire Resistance is boosted by (42-45)%
- Belt: Fire Resistance is boosted by (42-45)%
- Other Jewellery: Fire Damage is boosted by (27-30)%
|
Deafening Essence of Anger |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Bow: (62-72) to (107-114) Fire Damage is added
- Two Handed Melee Weapon: (93-108) to (160-171) Fire Damage is added
- Other Weapon: Adds (62-72) to (107-114) Fire Damage
- Armor: Fire Resistance is boosted by (46-48)%
- Quiver: Fire Resistance is boosted by (46-48)%
- Belt: Fire Resistance is boosted by (46-48)%
- Other Jewellery: Fire Damage is boosted by (31-34)%
|
Wailing Essence of Anguish |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- One Handed Weapon: (21-28) to (42-49) Fire Damage is added to Spells
- Two Handed Weapon: (28-38) to (57-66) Fire Damage is added to Spells
- Gloves: (5-7) to (11-14) Fire Damage is added to Attacks
- Body Armor: On being hit, there is a (6-7)% chance for Fire Damage to be avoided
- Shield: On being hit, there is a (6-7)% chance for Fire Damage to be avoided
- Other Armor: (19-22)% chance for Ignite to be avoided
- Quiver: (5-7) to (11-14) Fire Damage is added to Attacks
- Belt: (19-22)% chance for Ignite to be avoided
- Other Jewellery: (11-15) to (23-27) Fire Damage is added to Attacks
|
Screaming Essence of Anguish |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- One Handed Weapon: (31-41) to (61-71) Fire Damage is added to Spells
- Two Handed Weapon: (41-55) to (83-96) Fire Damage is added to Spells
- Gloves: (6-8) to (13-17) Fire Damage is added to Attacks
- Body Armor: On being hit, there is a (7-8)% chance for Fire Damage to be avoided
- Shield: On being hit, there is a (7-8)% chance for Fire Damage to be avoided
- Other Armor: (23-26)% chance for Ignite to be avoided
- Quiver: (6-8) to (13-17) Fire Damage is added to Attacks
- Belt: (23-26)% chance for Ignite to be avoided
- Other Jewellery: (16-22) to (32-38) Fire Damage is added to Attacks
|
Shrieking Essence of Anguish |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: (36-49) to (73-85) Fire Damage is added to Spells
- Two Handed Weapon: (49-65) to (98-115) Fire Damage is added to Spells
- Gloves: (8-10) to (16-18) Fire Damage is added to Attacks
- Body Armor: On being hit, there is a (8-9)% chance for Fire Damage to be avoided
- Shield: On being hit, there is a (8-9)% chance for Fire Damage to be avoided
- Other Armor: (27-30)% chance for Ignite to be avoided
- Quiver: (8-10) to (16-18) Fire Damage is added to Attacks
- Belt: (27-30)% chance for Ignite to be avoided
- Other Jewellery: (19-25) to (39-45) Fire Damage is added to Attacks
|
Deafening Essence of Anguish |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: (45-54) to (80-90) Fire Damage is added to Spells
- Two Handed Weapon: (67-81) to (120-135) Fire Damage is added to Spells
- Gloves: (9-11) to (17-21) Fire Damage is added to Attacks
- Body Armor: On being hit, there is a (9-10)% chance for Fire Damage to be avoided
- Shield: On being hit, there is a (9-10)% chance for Fire Damage to be avoided
- Other Armor: (31-34)% chance for Ignite to be avoided
- Quiver: (9-11) to (17-21) Fire Damage is added to Attacks
- Belt: (31-34)% chance for Ignite to be avoided
- Other Jewellery: (23-27) to (43-48) Fire Damage is added to Attacks
|
Whispering Essence of Contempt |
1 |
1 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 35
- One Handed Weapon: 1 to (2-3) Physical Damage is added
- Two Handed Weapon: 2 to (4-5) Physical Damage is added
- Gloves: 1 to 2 Physical Damage is added to Attacks
- Other Armor: (1-4) Physical Damage is given back to Melee Attackers
- Quiver: 1 to 2 Physical Damage is added to Attacks
- Belt: (1-4) Physical Damage is given back to Melee Attackers
- Other Jewellery: 1 to 2 Physical Damage is added to Attacks
|
Muttering Essence of Contempt |
2 |
12 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 45
- One Handed Weapon: (4-5) to (8-9) Physical Damage is added
- Two Handed Weapon: (6-8) to (12-14) Physical Damage is added
- Gloves: (2-3) to (4-5) Physical Damage is added to Attacks
- Other Armor: (5-10) Physical Damage is given back to Melee Attackers
- Quiver: (2-3) to (4-5) Physical Damage is added to Attacks
- Belt: (5-10) Physical Damage is given back to Melee Attackers
- Other Jewellery: (2-3) to (4-5) Physical Damage is added to Attacks
|
Weeping Essence of Contempt |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 60
- One Handed Weapon: (6-8) to (13-15) Physical Damage is added
- Two Handed Weapon: (9-12) to (18-21) Physical Damage is added
- Gloves: (3-4) to (6-7) Physical Damage is added to Attacks
- Other Armor: (11-24) Physical Damage is given back to Melee Attackers
- Quiver: (3-4) to (6-7) Physical Damage is added to Attacks
- Belt: (11-24) Physical Damage is given back to Melee Attackers
- Other Jewellery: (4-6) to (9-10) Physical Damage is added to Attacks
|
Wailing Essence of Contempt |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- One Handed Weapon: (7-11) to (16-19) Physical Damage is added
- Two Handed Weapon: (11-15) to (23-27) Physical Damage is added
- Gloves: (3-5) to (7-8) Physical Damage is added to Attacks
- Other Armor: (25-50) Physical Damage is given back to Melee Attackers
- Quiver: (3-5) to (7-8) Physical Damage is added to Attacks
- Amulet: (6-9) to (13-15) Physical Damage is added to Attacks
- Ring: (5-7) to (11-12) Physical Damage is added to Attacks
- Belt: (25-50) Physical Damage is given back to Melee Attackers
|
Screaming Essence of Contempt |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- One Handed Weapon: (13-17) to (26-30) Physical Damage is added
- Two Handed Weapon: (18-24) to (36-42) Physical Damage is added
- Gloves: (4-5) to (8-9) Physical Damage is added to Attacks
- Other Armor: (51-100) Physical Damage is given back to Melee Attackers
- Quiver: (4-5) to (8-9) Physical Damage is added to Attacks
- Amulet: (9-12) to (19-22) Physical Damage is added to Attacks
- Ring: (6-8) to (12-13) Physical Damage is added to Attacks
- Belt: (51-100) Physical Damage is given back to Melee Attackers
|
Shrieking Essence of Contempt |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: (14-19) to (29-35) Physical Damage is added
- Two Handed Weapon: (20-27) to (41-48) Physical Damage is added
- Gloves: (5-6) to (9-10) Physical Damage is added to Attacks
- Other Armor: (101-150) Physical Damage is given back to Melee Attackers
- Quiver: (5-6) to (9-10) Physical Damage is added to Attacks
- Amulet: (11-15) to (22-26) Physical Damage is added to Attacks
- Ring: (7-9) to (13-15) Physical Damage is added to Attacks
- Belt: (101-150) Physical Damage is given back to Melee Attackers
|
Deafening Essence of Contempt |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: (17-24) to (36-41) Physical Damage is added
- Two Handed Weapon: (24-33) to (49-57) Physical Damage is added
- Gloves: (6-7) to (10-11) Physical Damage is added to Attacks
- Other Armor: (151-200) Physical Damage is given back to Melee Attackers
- Quiver: (6-7) to (10-11) Physical Damage is added to Attacks
- Amulet: (16-18) to (27-30) Physical Damage is added to Attacks
- Ring: (10-11) to (16-17) Physical Damage is added to Attacks
- Belt: (151-200) Physical Damage is given back to Melee Attackers
|
Essence of Delirium |
8 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: Decay is inflicted by your hits, which deals 500 Chaos Damage every second, for 8 seconds
- Gloves: 30% more damage is dealt by Socketed Gems over-time
- Boots: Poison immunity
- Body Armor: Chaos Damage taken over-time is decreased by 25%
- Helmet: Level of Socketed Aura Gems is increased by 2
- Shield: On blocking, 2% of your maximum Mana is regained
- Quiver: Damage with Poison is boosted by 40%
- Amulet: 0.5% of Chaos Damage is gained back as Life
- Ring: Damage with Poison is boosted by 40%
- Belt: During any Flask Effect, Chaos Resistance is boosted by 50%
|
Weeping Essence of Doubt |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 60
- Weapon: Accuracy Rating is increased by (101-130)
- Gloves: Evasion Rating is increased by (21-25) Boots: Evasion Rating is increased by (21-25)
- Other Armor: Evasion Rating is increased by (36-60)
- Quiver: Accuracy Rating is increased by (101-130)
- Amulet: Evasion Rating is boosted by (8-10)%
- Other Jewellery: Evasion Rating is increased by (36-60)
|
Wailing Essence of Doubt |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- Weapon: Accuracy Rating is increased by (166-200)
- Body Armor: Evasion Rating is increased by Helmet: Evasion Rating is increased by (40-49)
- Shield: Evasion Rating is increased by (61-138)
- Other Armor: Evasion Rating is increased by (26-29)
- Quiver: Accuracy Rating is increased by (166-200)
- Amulet: Evasion Rating is boosted by (11-13)%
- Other Jewellery: Evasion Rating is increased by (61-80)
|
Screaming Essence of Doubt |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Weapon: Accuracy Rating is increased by (251-320)
- Body Armor: Evasion Rating is increased by (139-322)
- Helmet: Evasion Rating is increased by (50-60)
- Shield: Evasion Rating is increased by (139-322)
- Other Armor: Evasion Rating is increased by (30-35)
- Quiver: Accuracy Rating is increased by (251-320)
- Amulet: Evasion Rating is boosted by (14-16)%
- Other Jewellery: Evasion Rating is increased by (81-120)
|
Shrieking Essence of Doubt |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed, with one assured property
- Weapon: Accuracy Rating is increased by (321-360)
- Body Armor: Evasion Rating is increased by (323-400)
- Helmet: Evasion Rating is increased by (61-138)
- Shield: Evasion Rating is increased by (323-400)
- Other Armor: Evasion Rating is increased by (36-60)
- Quiver: Accuracy Rating is increased by (321-400)
- Amulet: Evasion Rating is boosted by (20-22)% Other Jewellery: Evasion Rating is increased by (121-150)
|
Deafening Essence of Doubt |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed, with one assured property
- Weapon: Accuracy Rating is increased by (361-380)
- Body Armor: Evasion Rating is increased by (401-430)
- Helmet: Evasion Rating is increased by (139-155)
- Shield: Evasion Rating is increased by (401-430)
- Other Armor: Evasion Rating is increased by (61-70)
- Quiver: Accuracy Rating is increased by (401-440)
- Amulet: Evasion Rating is boosted by (23-24)%
- Other Jewellery: Evasion Rating is increased by (151-180)
|
Screaming Essence of Dread |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Melee Weapon: Weapon range is increased by 1
- Wand: Projectile Speed is boosted by (34-41)%
- Bow: Level of Socketed Bow Gems is increased by 1
- Body Armor: Armor is increased by (139-322)
- Helmet: Armor is increased by (50-90)
- Shield: Armor is increased by (139-322)
- Other Armor: Armor is increased by (30-45)
- Quiver: Projectile Speed is boosted by (34-41)%
- Amulet: Armor is boosted by (17-19)%
- Ring: Armor is increased by (80-120)
- Belt: Armor is increased by (139-322)
|
Shrieking Essence of Dread |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Melee Weapon: Weapon range is increased by 2
- Wand: Projectile Speed is boosted by (42-46)%
- Bow: Level of Socketed Bow Gems is increased by 2
- Body Armor: Armor is increased by (323-400)
- Helmet: Armor is increased by (91-138)
- Shield: Armor is increased by (323-400)
- Other Armor: Armor is increased by (46-60)
- Quiver: Projectile Speed is boosted by (42-46)%
- Amulet: Armor is boosted by (20-22)%
- Ring: Armor is increased by (121-200)
- “Belt: Armor is increased by (323-400)
|
Deafening Essence of Dread |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Melee Weapon: Weapon range is increased by 3
- Wand: Projectile Speed is boosted by (47-52)%
- Bow: Level of Socketed Bow Gems is increased by 2
- Body Armor: Armor is increased by (401-440)
- Helmet: Armor is increased by (139-180)
- Shield: Armor is increased by (401-440)
- Other Armor: Armor is increased by (61-75)
- Quiver: Projectile Speed is boosted by (47-52)%
- Amulet: Armor is boosted by (23-24)%
- Ring: Armor is increased by (201-300)
- Belt: Armor is increased by (420-480)
|
Screaming Essence of Envy |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Weapon: (0.2-0.4)% of Physical Attack Damage is gained back as Mana
- Armor: Chaos Resistance is boosted by (21-25)%
- Quiver: (0.2-0.4)% of Physical Attack Damage is gained back as Mana
- Belt: Chaos Resistance is boosted by (21-25)%
- Other Jewellery: Chaos Damage is boosted by (23-26)%
|
Shrieking Essence of Envy |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: (0.6-0.8)% of Physical Attack Damage is gained back as Mana
- Armor: Chaos Resistance is boosted by (26-30)%
- Quiver: (0.6-0.8)% of Physical Attack Damage is gained back as Mana
- Belt: Chaos Resistance is boosted by (26-30)%
- Other Jewellery: Chaos Damage is boosted by (27-30)%
|
Deafening Essence of Envy |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: (0.9-1)% of Physical Attack Damage is gained back as Mana
- Armor: Chaos Resistance is boosted by (31-35)%
- Quiver: (0.9-1)% of Physical Attack Damage is gained back as Mana
- Belt: Chaos Resistance is boosted by (31-35)%
- Other Jewellery: Chaos Damage is boosted by (31-34)%
|
Muttering Essence of Fear |
2 |
12 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 45
- One Handed Weapon: Damage dealt by Minions is boosted by (7-10)%
- Two Handed Weapon: Damage dealt by Minions is boosted by (10-15)%
- Armor: Maximum Life of Minions is boosted by (7-10)%
- Quiver: Movement Speed of Minions is boosted by (7-10)%
- Belt: Maximum Life of Minions is boosted by (7-10)%
- Other Jewellery: Movement Speed of Minions is boosted by (7-10)%
|
Weeping Essence of Fear |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 60
- One Handed Weapon: Damage dealt by Minions is boosted by (11-14)%
- Two Handed Weapon: Damage dealt by Minions is boosted by (16-21)%
- Armor: Maximum Life of Minions is boosted by (11-14)%
- Quiver: Movement Speed of Minions is boosted by (11-14)%
- Belt: Maximum Life of Minions is boosted by (11-14)%
- Other Jewellery: Movement Speed of Minions is boosted by (11-14)%
|
Wailing Essence of Fear |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- One Handed Weapon: Damage dealt by Minions is boosted by (15-18)%
- Two Handed Weapon: Damage dealt by Minions is boosted by (22-27)%
- Armor: Maximum Life of Minions is boosted by (15-18)%
- Quiver: Movement Speed of Minions is boosted by (15-18)%
- Belt: Maximum Life of Minions is boosted by (15-18)%
- Other Jewellery: Movement Speed of Minions is boosted by (15-18)%
|
Screaming Essence of Fear |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- One Handed Weapon: Damage dealt by Minions is boosted by (19-22)%
- Two Handed Weapon: Damage dealt by Minions is boosted by (28-33)%
- Armor: Maximum Life of Minions is boosted by (19-22)%
- Quiver: Movement Speed of Minions is boosted by (19-22)%
- Belt: Maximum Life of Minions is boosted by (19-22)%
- Other Jewellery: Movement Speed of Minions is boosted by (19-22)%
|
Shrieking Essence of Fear |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: Damage dealt by Minions is boosted by (23-26)%
- Two Handed Weapon: Damage dealt by Minions is boosted by (34-39)%
- Armor: Maximum Life of Minions is boosted by (23-26)%
- Quiver: Movement Speed of Minions is boosted by (23-26)%
- Belt: Maximum Life of Minions is boosted by (23-26)%
- Other Jewellery: Movement Speed of Minions is boosted by (23-26)%
|
Deafening Essence of Fear |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: Damage dealt by Minions is boosted by (27-30)%
- Two Handed Weapon: Damage dealt by Minions is boosted by (40-45)%
- Armor: Maximum Life of Minions is boosted by (27-30)%
- Quiver: Movement Speed of Minions is boosted by (27-30)%
- Belt: Maximum Life of Minions is boosted by (27-30)%
- Other Jewellery: Movement Speed of Minions is boosted by (27-30)%
|
Whispering Essence of Greed |
1 |
1 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 35
- Weapon: (0.5-0.7)% of Physical Attack Damage is gained back as Life
- Armor: Maximum Life is increased by (5-14)
- Quiver: (0.5-0.7)% of Physical Attack Damage is gained back as Life
- Belt: Flask Life Recovery Rate is boosted by (8-11)%
- Other Jewellery: (1-2) Life is gained back every second
|
Muttering Essence of Greed |
2 |
12 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 45
- Weapon: (0.6-0.8)% of Physical Attack Damage is gained back as Life
- Armor: Maximum Life is increased by (15-30)
- Quiver: (0.6-0.8)% of Physical Attack Damage is gained back as Life
- Belt: Flask Life Recovery Rate is boosted by (12-15)%
- Other Jewellery: (2-4) Life is gained back every second
|
Weeping Essence of Greed |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 60
- Weapon: (0.7-0.9)% of Physical Attack Damage is gained back as Life
- Armor: Maximum Life is increased by (31-45)
- Quiver: (0.7-0.9)% of Physical Attack Damage gained back as Life
- Belt: Flask Life Recovery Rate is boosted by (16-19)%
- Other Jewellery: (4-7) Life is gained back every second
|
Wailing Essence of Greed |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- Weapon: (0.8-1)% of Physical Attack Damage gained back as Life
- Gloves: Maximum Life is increased by (60-69)
- Boots: Maximum Life is increased by 60-69)
- Other Armor: Maximum Life is increased by (70-79)
- Quiver: (0.8-1)% of Physical Attack Damage is gained back as Life
- Belt: Flask Life Recovery Rate is boosted by (20-23)%
- Other Jewellery: (7-10) Life is gained back every second
|
Screaming Essence of Greed |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Weapon: (0.9-1.1)% of Physical Attack Damage is gained back as Life
- Body Armor: Maximum Life is increased by (90-99)
- Helmet: Maximum Life is increased by (80-89)
- Shield: Maximum Life is increased by (90-99)
- Other Armor: Maximum Life is increased by (70-79)
- Quiver: (0.9-1.1)% of Physical Attack Damage is gained back as Life
- Belt: Flask Life Recovery Rate is boosted by (24-27)%
- Other Jewellery: (10-13) Life is gained back every second
|
Shrieking Essence of Greed |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: (1-1.2)% of Physical Attack Damage is gained back as Life
- Body Armor: Maximum Life is increased by (110-119)
- Helmet: Maximum Life is increased by (90-99)
- Shield: Maximum Life is increased by (100-109)
- Other Armor: Maximum Life is increased by (80-89)
- Quiver: (1-1.2)% of Physical Attack Damage is gained back as Life
- Belt: Flask Life Recovery Rate is boosted by (28-31)%
- Other Jewellery: (13-16) Life is gained back every second
|
Deafening Essence of Greed |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: (1.1-1.3)% of Physical Attack Damage is gained back as Life
- Body Armor: Maximum Life is increased by (120-126)
- Helmet: Maximum Life is increased by (100-106)
- Shield: Maximum Life is increased by (110-116)
- Other Armor: Maximum Life is increased by (90-96)
- Quiver: (1.1-1.3)% of Physical Attack Damage is gained back as Life
- Belt: Flask Life Recovery Rate is boosted by (32-35)%
- Other Jewellery: (15-18) Life is gained back every second
|
Whispering Essence of Hatred |
1 |
1 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 35
- Two Handed Melee Weapon: (2-3) to (4-5) Cold Damage is added
- Other Weapon: (1-2) to 3 Cold Damage is added
- Armor: Cold Resistance is boosted by (6-11)%
- Quiver: Cold Resistance is boosted by (6-11)%
- Belt: Cold Resistance is boosted by (6-11)%
- Other Jewellery: Cold Damage is boosted by (6-10)%
|
Muttering Essence of Hatred |
2 |
12 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 45
- Two Handed Melee Weapon: (10-13) to (19-22) Cold Damage is added
- Other Weapon: (6-8) to (13-15) Cold Damage is added
- Armor: Cold Resistance is boosted by (12-17)%
- Quiver: Cold Resistance is boosted by (12-17)%
- Belt: Cold Resistance is boosted by (12-17)%
- Other Jewellery: Cold Damage is boosted by (11-14)%
|
Weeping Essence of Hatred |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 60
- Two Handed Melee Weapon: (21-27) to (41-48) Cold Damage is added
- Other Weapon: (14-18) to (27-32) Cold Damage is added
- Armor: Cold Resistance is boosted by (18-23)%
- Quiver: Cold Resistance is boosted by (18-23)%
- Belt: Cold Resistance is boosted by (18-23)%
- Other Jewellery: Cold Damage is boosted by (15-18)%
|
Wailing Essence of Hatred |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot above level 75
- Two Handed Melee Weapon: (32-43) to (65-76) Cold Damage is added
- Other Weapon: (22-29) to (43-50) Cold Damage is added
- Armor: Cold Resistance is boosted by (24-29)%
- Quiver: Cold Resistance is boosted by (24-29)%
- Belt: Cold Resistance is boosted by (24-29)%
- Other Jewellery: Cold Damage is boosted by (19-22)%
|
Screaming Essence of Hatred |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Two Handed Melee Weapon: (47-63) to (94-110) Cold Damage is added
- Other Weapon: (31-42) to (63-73) Cold Damage is added
- Armor: Cold Resistance is boosted by (36-41)%
- Quiver: Cold Resistance is boosted by (36-41)%
- Belt: Cold Resistance is boosted by (36-41)%
- Other Jewellery: Cold Damage is boosted by (23-26)%
|
Shrieking Essence of Hatred |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Two Handed Melee Weapon: (56-75) to (112-131) Cold Damage is added
- Other Weapon: (37-50) to (74-87) Cold Damage is added
- Armor: Cold Resistance is boosted by (42-45)%
- Quiver: Cold Resistance is boosted by (42-45)%
- Belt: Cold Resistance is boosted by (42-45)%
- Other Jewellery: Cold Damage is boosted by (27-30)%
|
Deafening Essence of Hatred |
7 |
0 |
- Upgrades a normal item to rare or a rare item is reconstructed with one assured property
- Bow: (41-54) to (78-91) Cold Damage is added
- Two Handed Melee Weapon: (62-81) to (117-137) Cold Damage is added
- Other Weapon: (41-54) to (78-91) Cold Damage is added
- Armor: Cold Resistance is boosted by (46-48)%
- Quiver: Cold Resistance is boosted by (46-48)%
- Belt: Cold Resistance is boosted by (46-48)%
- Other Jewellery: Cold Damage is boosted by (31-34)%
|
Essence of Horror |
8 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: On kill, there is a 16% chance for a Power, Frenzy or Endurance Charge to be gained
- Gloves: Critical Strike Chance of Socketed Gems is boosted by 3.5%
- Boots: While you are not moving, Elemental Damage taken is decreased by 5%
- Body Armor: 15% of Physical Damage from Hits is instead taken as Cold Damage
- Helmet: Elemental Damage dealt by Socketed Gems is boosted by 30%
- Shield: On blocking, close by enemies are Chilled
- Quiver: 4 to 7 Cold Damage for every Frenzy Charge
- Amulet: Effect of Fortify on you is boosted by 15%
- Ring: 4 to 7 Cold Damage for every Frenzy Charge
- Belt: During any Flask Effect, Physical Damage is decreased by 5%
|
Essence of Hysteria |
8 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: On hit, there is a 10% chance for Level 20 Fire Burst to be casted
- Gloves: 175 to 225 additional Fire Damage is dealt by Socketed Gems
- Boots: While in motion, Burning Ground is dropped, which deals 2500 Fire Damage every second
- Body Armor: Area of Effect is boosted by 10%
- Helmet: Socketed Gems gain 50% chance to inflict Ignite
- Shield: If you have recently blocked, 40 to 80 Fire Damage is added
- Quiver: 10% of Physical Damage is gained as Extra Fire Damage
- Amulet: Total Recovery, every second, from Life Leech is boosted by 40%
- Ring: 10% of Physical Damage is gained as Extra Fire Damage
- Belt: During any Flask Effect, Elemental Resistances are penetrated 5% by damage
|
Essence of Insanity |
8 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: On being equipped, Level 20 Spectral Spirits are triggered
- Gloves: Attack and Cast Speed of Socketed Gems is boosted by 16%
- Boots: While on Burning, Chilled or Shocked ground, Movement Speed is boosted by 12%
- Body Armor: On being hit, Onslaught is gained for 3 seconds
- Helmet: 50% of Physical Damage is gained as extra Lightning Damage by Socketed Gems
- Shield: On blocking, there is a 10% chance for a Power Charge to be gained
- Quiver: Reflected Damage taken is decreased by 10%
- Amulet: On use of a skill, there is a 10% chance for 10% of Maximum Mana to be recovered
- Ring: Reflected Damage taken is decreased by 10%
- Belt: During any Flask Effect, Movement Speed is boosted by 10%
|
Wailing Essence of Loathing |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- Weapon: Critical Strike Chance is boosted by (20-24)%
- Gloves: Global Critical Strike Chance is boosted by (15-17)%
- Helmet: Mana Reserved is decreased by 2%
- Shield: Chance to Block is boosted by (1-2)%
- Other Armor: (3-4)% chance for Attack Hits to be avoided
- Quiver: Global Critical Strike Chance is boosted by (25-29)%
- Amulet: Global Critical Strike Chance is boosted by (25-29)%
- Ring: Global Critical Strike Chance is boosted by (15-17)%
- Belt: Stun lasts (21-25)% longer on enemies
|
Screaming Essence of Loathing |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Weapon: Critical Strike Chance is boosted by (25-29)%
- Gloves: Global Critical Strike Chance is boosted by (18-20)%
- Helmet: Mana Reserved is decreased by 3%
- Shield: Chance to Block is boosted by (3-4)%
- Other Armor: (5-6)% chance for Attack Hits to be avoided
- Quiver: Global Critical Strike Chance is boosted by (30-34)%
- Amulet: Global Critical Strike Chance is boosted by (30-34)%
- Ring: Global Critical Strike Chance is boosted by (18-20)%
- Belt: Stun lasts (26-30)% longer on enemies
|
Shrieking Essence of Loathing |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: Critical Strike Chance is boosted by (30-34)%
- Gloves: Global Critical Strike Chance is boosted by (21-23)%
- Helmet: Mana Reserved is decreased by 4%
- Shield: Chance to Block is boosted by (5-6)%
- Other Armor: (7-8)% chance for Attack Hits to be avoided
- Quiver: Global Critical Strike Chance is boosted by (35-38)%
- Amulet: Global Critical Strike Chance is boosted by (35-38)%
- Ring: Global Critical Strike Chance is boosted by (21-23)%
- Belt: Stun lasts (31-35)% longer on enemies
|
Deafening Essence of Loathing |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: Critical Strike Chance is boosted by (35-38)%
- Gloves: Global Critical Strike Chance is boosted by (24-26)%
- Helmet: Mana Reserved is decreased by 5%
- Shield: Chance to Block is boosted by (7-8)%
- Other Armor: (9-10)% chance for Attack Hits to be avoided
- Quiver: Global Critical Strike Chance is boosted by (39-42)%
- Amulet: Global Critical Strike Chance is boosted by (39-42)%
- Ring: Global Critical Strike Chance is boosted by (24-26)%
- Belt: Stun lasts (36-39)% longer on enemies
|
Screaming Essence of Misery |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- One Handed Weapon: Cast Speed is boosted by (17-19)%
- Two Handed Weapon: Cast Speed is boosted by (26-29)%
- Shield: Mana Regeneration Rate is boosted by (50-59)%
- Other Armor: Maximum Mana is increased by (55-59)
- Quiver: One additional target is pierced by projectiles
- Belt: Flask Mana Recovery rate is boosted by (11-15)%
- Other Jewellery: Mana Regeneration Rate is boosted by (50-59)%
|
Shrieking Essence of Misery |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: Cast Speed is boosted by (20-22)%
- Two Handed Weapon: Cast Speed is boosted by (30-33)%
- Shield: Mana Regeneration Rate is boosted by (60-69)%
- Other Armor: Maximum Mana is increased by (65-68)
- Quiver: One additional target is pierced by projectiles
- Belt: Flask Mana Recovery rate is boosted by (16-20)%
- Other Jewellery: Mana Regeneration Rate is boosted by (60-69)%
|
Deafening Essence of Misery |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: Cast Speed is boosted by (26-28)%
- Two Handed Weapon: Cast Speed is boosted by (39-42)%
- Shield: Mana Regeneration Rate is boosted by (70-76)%
- Other Armor: Maximum Mana is increased by (69-77)
- Quiver: Two additional Targets are pierced by projectiles
- Belt: Flask Mana Recovery rate is boosted by (21-25)%
- Other Jewellery: Mana Regeneration Rate is boosted by (70-76)%
|
Weeping Essence of Rage |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 60
- Weapon: Level of Socketed Fire Gems is increased by 1
- Other Items: Strength is increased by (18-22)
|
Wailing Essence of Rage |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- Weapon: Level of Socketed Fire Gems is increased by 1
- Other Items: Strength is increased by (28-32)
|
Screaming Essence of Rage |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Weapon: Level of Socketed Fire Gems is increased by 1
- Other Items: Strength is increased by (33-37)
|
Shrieking Essence of Rage |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: Level of Socketed Fire Gems is increased by 2
- Other Items: Strength is increased by (43-50)
|
Deafening Essence of Rage |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: Level of Socketed Fire Gems is increased by 2
- Other Items: Strength is increased by (51-58)
|
Screaming Essence of Scorn |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Weapon: Critical Strike chance for spells is boosted by (80-99)%
- Gloves: (23-26)% chance for Stun avoidance
- Helmet: (23-26)% chance for Stun avoidance
- Shield: Critical Strike Chance for Spells is boosted by (80-99)%
- Other Armor: (3-4)% chance for Spell Hits to be avoided
- Quiver: Global Critical Strike Multiplier is boosted by (25-29)%
- Amulet: Global Critical Strike Multiplier is boosted by (25-29)%
- Ring: Global Critical Strike Multiplier is boosted by (15-17)%
- Belt: Enemy Stun Threshold is decreased by (12-13)%
|
Shrieking Essence of Scorn |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: Critical Strike Chance for Spells is boosted by (100-109)%
- Gloves: (27-30)% chance for Stun avoidance
- Helmet: (27-30)% chance for Stun avoidance
- Shield: Critical Strike Chance for Spells is boosted by (100-109)%
- Other Armor: (5-6)% chance for Spell Hits to be avoided
- Quiver: Global Critical Strike Multiplier is boosted by (30-34)%
- Amulet: Global Critical Strike Multiplier is boosted by (30-34)%
- Ring: Global Critical Strike Multiplier is boosted by (18-20)%
- Belt: Enemy Stun Threshold is decreased by (14-15)%
|
Deafening Essence of Scorn |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: Critical Strike Chance for Spells is boosted by (110-119)%
- Gloves: (31-34)% chance for Stun avoidance
- Helmet: (31-34)% chance for Stun avoidance
- Shield: Critical Strike Chance for Spells is boosted by (110-119)%
- Other Armor: (7-8)% chance for Spell Hits to be avoided
- Quiver: Global Critical Strike Multiplier is boosted by (35-41)%
- Amulet: Global Critical Strike Multiplier is boosted by (35-41)%
- Ring: Global Critical Strike Multiplier is boosted by (21-25)%
- Belt: Enemy Stun Threshold is decreased by (16-17)%
|
Muttering Essence of Sorrow |
2 |
12 |
- A normal item is upgraded to rare with one assured property
- Properties cannot above level 45
- Weapon: Level of Socketed Cold Gems is increased by 1
- Other Items: Dexterity is increased by (13-17)
|
Weeping Essence of Sorrow |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 60
- Weapon: Level of Socketed Cold Gems is increased by 1
- Other Items: Dexterity is increased by (18-22)
|
Wailing Essence of Sorrow |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- Weapon: Level of Socketed Cold Gems is increased by 1
- Other Items: Dexterity is increased by (28-32)
|
Screaming Essence of Sorrow |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Weapon: Level of Socketed Cold Gems is increased by 1
- Other Items: Dexterity is increased by (33-37)
|
Shrieking Essence of Sorrow |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: Level of Socketed Cold Gems is increased by 2
- Other Items: Dexterity is increased by (43-50)
|
Deafening Essence of Sorrow |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: Level of Socketed Cold Gems is increased by 2
- Other Items: Dexterity is increased by (53-58)
|
Wailing Essence of Spite |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- Weapon: Level of Socketed Lightning Gems is increased by 1
- Other Items: Intelligence is increased by (28-32)
|
Screaming Essence of Spite |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Weapon: Level of Socketed Lightning Gems is increased by 1
- Other Items: Intelligence is increased by (33-37)
|
Shrieking Essence of Spite |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: Level of Socketed Lightning Gems is increased by 2
- Other Items: Intelligence is increased by (43-50)
|
Deafening Essence of Spite |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Weapon: Level of Socketed Lightning Gems is increased by 2
- Other Items: Intelligence is increased by (51-58)
|
Weeping Essence of Suffering |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 60
- One Handed Weapon: (11-15) to (22-25) Cold Damage is added to Spells
- Two Handed Weapon: (16-22) to (33-38) Cold Damage is added to Spells
- Gloves: (5-7) to (10-12) Cold Damage is added to Attacks
- Body Armor: On being hit, there is a (5-6)% chance for Cold Damage to be avoided
- Shield: On being hit, there is a (5-6)% chance for Cold Damage to be avoided
- Other Armor: (15-18)% chance for Freeze avoidance
- Quiver: (5-7) to (10-12) Cold Damage is added to Attacks
- Belt: (15-18)% chance for Freeze avoidance
- Other Jewellery: (6-9) to (13-16) Cold Damage is added to Attacks
|
Wailing Essence of Suffering |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- One Handed Weapon: (17-23) to (34-40) Cold Damage is added to Spells
- Two Handed Weapon: (26-34) to (52-60) Cold Damage is added to Spells
- Gloves: (6-7) to (11-14) Cold Damage is added to Attacks
- Body Armor: On being hit, there is a (6-7)% chance for Cold Damage to be avoided
- Shield: On being hit, there is a (6-7)% chance for Cold Damage to be avoided
- Other Armor: (19-22)% chance for Freeze avoidance
- Quiver: (6-7) to (11-14) Cold Damage is added to Attacks
- Belt: (19-22)% chance for Freeze avoidance
- Other Jewellery: (10-13) to (20-24) Cold Damage is added to Attacks
|
Screaming Essence of Suffering |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- One Handed Weapon: (25-33) to (50-58) Cold Damage is added to Spells
- Two Handed Weapon: (38-50) to (75-88) Cold Damage is added to Spells
- Gloves: (6-8) to (12-15) Cold Damage is added to Attacks
- Body Armor: On being hit, there is a (7-8)% chance for Cold Damage avoidance
- Shield: On being hit, there is a (7-8)% chance for Cold Damage avoidance
- Other Armor: (23-26)% chance for Freeze avoidance
- Quiver: (6-8) to (12-15) Cold Damage is added to Attacks
- Belt: (23-26)% chance for Freeze avoidance
- Other Jewellery: (12-16) to (24-28) Cold Damage is added to Attacks
|
Shrieking Essence of Suffering |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: (30-40) to (60-69) Cold Damage is added to Spells
- Two Handed Weapon: (45-60) to (89-104) Cold Damage is added to Spells
- Gloves: (7-9) to (13-16) Cold Damage is added to Attacks
- Body Armor: On being hit, there is a (8-9)% chance for Cold Damage to be avoided
- Shield: On being hit, there is a (8-9)% chance for Cold Damage to be avoided
- Other Armor: (27-30)% chance for Freeze avoidance
- Quiver: (7-9) to (13-16) Cold Damage is added to Attacks
- Belt: (27-30)% chance for Freeze avoidance
- Other Jewellery: (17-22) to (34-40) Cold Damage is added to Attacks
|
Deafening Essence of Suffering |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: (35-45) to (66-74) Cold Damage is added to Spells
- Two Handed Weapon: (57-66) to (100-111) Cold Damage is added to Spells
- Gloves: (8-10) to (14-17) Cold Damage is added to Attacks
- Body Armor: On being hit, there is a (9-10)% chance for Cold Damage to be avoided
- Shield: On being hit, there is a (9-10)% chance for Cold Damage to be avoided
- Other Armor: (31-44)% chance for Freeze avoidance
- Quiver: (8-10) to (14-17) Cold Damage is added to Attacks
- Belt: (31-44)% chance for Freeze avoidance
- Other Jewellery: (20-24) to (38-44) Cold Damage is added to Attacks
|
Muttering Essence of Torment |
2 |
12 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 45
- One Handed Weapon: (1-2) to (21-22) Lightning Damage is added to Spells
- Two Handed Weapon: (1-3) to (32-34) Lightning Damage is added to Spells
- Gloves: 1 to (14-15) Lightning Damage is added to Attacks
- Body Armor: On being hit, there is a (4-5)% chance for Lightning Damage to be avoided
- Shield: On being hit, there is a (4-5)% chance for Lightning Damage to be avoided
- Other Armor: (11-14)% chance for Shock avoidance
- Quiver: 1 to (14-15) Lightning Damage is added to Attacks
- Belt: (11-14)% chance Shock avoidance
- Other Jewellery: 1 to (14-15) Lightning Damage is added to Attacks
|
Weeping Essence of Torment |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 60
- One Handed Weapon: (1-4) to (46-49) Lightning Damage is added to Spells
- Two Handed Weapon: (2-6) to (69-73) Lightning Damage is added to Spells
- Gloves: (1-2) to (21-22) Lightning Damage is added to Attacks
- Body Armor: On being hit, there is a (5-6)% chance for Lightning Damage to be avoided
- Shield: On being hit, there is a (5-6)% chance for Lightning Damage to be avoided
- Other Armor: (15-18)% chance for Shock avoidance
- Quiver: (1-2) to (21-22) Lightning Damage is added to Attacks
- Belt: (15-18)% chance for Shock avoidance
- Other Jewellery: (1-2) to (27-28) Lightning Damage is added to Attacks
|
Wailing Essence of Torment |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- One Handed Weapon: (2-6) to (73-77) Lightning Damage is added to Spells
- Two Handed Weapon: (3-9) to (109-115) Lightning Damage is added to Spells
- Gloves: (1-2) to (23-24) Lightning Damage is added to Attacks
- Body Armor: On being hit, there is a (6-7)% chance for Lightning Damage to be avoided
- Shield: On being hit, there is a (6-7)% chance for Lightning Damage to be avoided
- Other Armor: (19-22)% chance for Shock avoidance
- Quiver: (1-2) to (23-24) Lightning Damage is added to Attacks
- Belt: (19-22)% chance for Shock avoidance
- Other Jewellery: (1-4) to (40-43) Lightning Damage is added to Attacks
|
Screaming Essence of Torment |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- One Handed Weapon: (3-9) to (106-112) Lightning Damage is added to Spells
- Two Handed Weapon: (4-13) to (159-168) Lightning Damage is added to Spells
- Gloves: (1-2) to (25-26) Lightning Damage is added to Attacks
- Body Armor: On being hit, there is a (7-8)% chance for Lightning Damage to be avoided
- Shield: On being hit, there is a (7-8)% chance for Lightning Damage to be avoided
- Other Armor: (23-26)% chance for Shock avoidance
- Quiver: (1-2) to (25-26) Lightning Damage is added to Attacks
- Belt: (23-26)% chance for Shock avoidance
- Other Jewellery: (3-6) to (57-61) Lightning Damage is added to Attacks
|
Shrieking Essence of Torment |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: (3-10) to (126-133) Lightning Damage is added to Spells
- Two Handed Weapon: (5-15) to (189-200) Lightning Damage is added to Spells
- Gloves: (1-2) to (27-28) Lightning Damage is added to Attacks
- Body Armor: On being hit, there is a (8-9)% chance for Lightning Damage to be avoided
- Shield: On being hit, therei is a (8-9)% chance for Lightning Damage to be avoided
- Other Armor: (27-30)% chance for Shock avoidance
- Quiver: (1-2) to (27-28) Lightning Damage is added to Attacks
- Belt: (27-30)% chance for Shock avoidance
- Other Jewellery: (3-7) to (68-72) Lightning Damage is added to Attacks
|
Deafening Essence of Torment |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: (4-11) to (134-144) Lightning Damage is added to Spells
- Two Handed Weapon: (6-16) to (201-216) Lightning Damage is added to Spells
- Gloves: (1-3) to (29-30) Lightning Damage is added to Attacks
- Body Armor: On being hit, there is a (9-10)% chance for Lightning Damage to be avoided
- Shield: On being hit, there is a (9-10)% chance for Lightning Damage to be avoided
- Other Armor: (31-44)% chance for Shock avoidance
- Quiver: (1-3) to (29-30) Lightning Damage is added to Attacks
- Belt: (31-44)% chance for Shock avoidance
- Other Jewellery: (4-8) to (71-76) Lightning Damage is added to Attacks
|
Whispering Essence of Woe |
1 |
1 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 35
- One Handed Weapon: Spell damage is boosted by (10-19)%
- Two Handed Weapon: Spell damage is boosted by (15-29)%
- Armor: Maximum Energy Shield is increased by (3-5)
- Quiver: Elemental Damage with Attack Skills is boosted by (11-15)%
- Amulet: Maximum Energy Shield is boosted by (2-4)%
- Ring: Maximum Energy Shield is increased by (1-3)
- Belt: Maximum Energy Shield is increased by (1-3)
|
Muttering Essence of Woe |
2 |
12 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 45
- One Handed Weapon: Spell Damage is boosted by (20-29)%
- Two Handed Weapon: Spell damage is boosted by (30-44)%
- Armor: Maximum Energy Shield is increased by (6-11)
- Quiver: Elemental Damage with Attack Skills is boosted by (16-20)%
- Amulet: (5-7)% increased maximum Energy Shield
- Ring: Maximum Energy Shield is increased by (4-8)
- Belt: Maximum Energy Shield is increased by (4-8)
|
Weeping Essence of Woe |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above 60
- One Handed Weapon: Spell Damage is boosted by (30-39)%
- Two Handed Weapon: Spell Damage is boosted by (45-59)%
- Armor: Maximum Energy Shield is increased by (17-23)
- Quiver: Elemental Damage with Attack Skills is boosted by (21-25)%
- Amulet: Maximum Energy Shield is boosted by (8-10)%
- Ring: Maximum Energy Shield is increased by (16-19)
- Belt: Maximum Energy Shield is increased by (16-19)
|
Wailing Essence of Woe |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- One Handed Weapon: Spell Damage is boosted by (40-49)%
- Two Handed Weapon: Spell Damage is boosted by (60-74)%
- Gloves: Maximum Energy Shield is increased by (18-26)
- Boots: Maximum Energy Shield is increased by (18-26)
- Shield: Maximum Energy Shield is increased by (39-49)
- Other Armor: Maximum Energy Shield is increased by (31-38)
- Quiver: Elemental Damage with Attack Skills is boosted by (26-29)%
- Amulet: Maximum Energy Shield is boosted by (11-13)%
- Ring: Maximum Energy Shield is increased by (23-26)
- Belt: Maximum Energy Shield is increased by (23-26)
|
Screaming Essence of Woe |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- One Handed Weapon: Spell Damage is boosted by (50-56)%
- Two Handed Weapon: Spell Damage is boosted by (75-84)%
- Body Armor: Energy Shield is increased by (50-61)
- Helmet: Maximum Energy Shield is increased by (39-45)
- Shield: Maximum Energy Shield is increased by (50-59)
- Other Armor: Maximum Energy Shield is increased by (27-32)
- Quiver: Elemental Damage with Attack Skills is boosted by (30-34)%
- Amulet: Maximum Energy Shield is boosted by (14-16)%
- Ring: Maximum Energy Shield is increased by (27-31)
- Belt: Maximum Energy Shield increased by (27-31)
|
Shrieking Essence of Woe |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: Spell Damage is boosted by (57-62)%
- Two Handed Weapon: Spell Damage is boosted by (85-94)%
- Body Armor: Maximum Energy Shield is increased by (73-82)
- Helmet: Maximum Energy Shield is increased by (46-51)
- Shield: Maximum Energy Shield is increased by (60-69)
- Other Armor: Maximum Energy Shield is increased by (28-35)
- Quiver: Elemental Damage with Attack Skills is boosted by (35-38)%
- Amulet: Maximum Energy Shield is boosted by (17-18)%
- Ring: Maximum Energy Shield is increased by (38-43)
- Belt: Maximum Energy Shield is increased by (32-37)
|
Deafening Essence of Woe |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: Spell Damage is boosted by (63-69)%
- Two Handed Weapon: Spell Damage is boosted by (95-104)%
- Body Armor: Maximum Energy Shield is increased by (83-92)
- Helmet: Maximum Energy Shield is increased by (52-58)
- Shield: Maximum Energy Shield is increased by (70-80)
- Other Armor: Maximum Energy Shield is increased by (36-42)
- Quiver: Elemental Damage with Attack Skills is boosted by (39-42)%
- Amulet: Maximum Energy Shield is boosted by (18-19)%
- Ring: Maximum Energy Shield is increased by (44-47)
- Belt: Maximum Energy Shield is increased by (38-43)
|
Weeping Essence of Wrath |
3 |
30 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 60
- One Handed Weapon: (2-5) to (58-61) Lightning Damage is added
- Bow: (2-5) to (58-61) Lightning Damage is added
- Two Handed Melee Weapon: (2-7) to (87-92) Lightning Damage is added
- Other Weapon: (2-5) to (58-61) Lightning Damage is added
- Armor: Lightning Resistance is boosted by (18-23)%
- Quiver: Lightning Resistance is boosted by (18-23)%
- Belt: Lightning Resistance is boosted by (18-23)%
- Other Jewellery: Lightning Damage is boosted by (8-12)%
|
Wailing Essence of Wrath |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- One Handed Weapon: (2-7) to (91-96) Lightning Damage is added
- Bow: (2-7) to (91-96) Lightning Damage is added
- Two Handed Melee Weapon: (4-11) to (137-145) Lightning Damage is added
- Other Weapon: (2-7) to (91-96) Lightning Damage is added
- Armor: Lightning Resistance is boosted by (24-29)%
- Quiver: Lightning Resistance is boosted by (24-29)%
- Belt: Lightning Resistance is boosted by (24-29)%
- Other Jewellery: Lightning Damage is boosted by (13-17)%
|
Screaming Essence of Wrath |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- One Handed Weapon: (4-11) to (133-140) Lightning Damage is added
- Bow: (4-11) to (133-140) Lightning Damage is added
- Two Handed Melee Weapon: (5-16) to (200-211) Lightning Damage is added
- Other Weapon: (4-11) to (133-140) Lightning Damage is added
- Armor: Lightning Resistance is boosted by (36-41)%
- Quiver: Lightning Resistance is boosted by (36-41)%
- Belt: Lightning Resistance is boosted by (36-41)%
- Other Jewellery: Lightning Damage is boosted by (23-26)%
|
Shrieking Essence of Wrath |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: (4-13) to (158-166) Lightning Damage is added
- Bow: (4-13) to (158-166) Lightning Damage is added
- Two Handed Melee Weapon: (6-19) to (237-250) Lightning Damage is added
- Other Weapon: (4-13) to (158-166) Lightning Damage is added
- Armor: Lightning Resistance is boosted by (42-45)%
- Quiver: Lightning Resistance is boosted by (42-45)%
- Belt: Lightning Resistance is boosted by (42-45)%
- Other Jewellery: Lightning Damage is boosted by (27-30)%
|
Deafening Essence of Wrath |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- One Handed Weapon: (5-14) to (162-172) Lightning Damage is added
- Bow: (5-14) to (162-172) Lightning Damage is added
- Two Handed Melee Weapon: (7-21) to (243-258) Lightning Damage is added
- Other Weapon: (5-14) to (162-172) Lightning Damage is added
- Armor: Lightning Resistance is boosted by (46-48)%
- Quiver: Lightning Resistance is boosted by (46-48)%
- Belt: Lightning Resistance is boosted by (46-48)%
- Other Jewellery: Lightning Damage is boosted by (31-34)%
|
Wailing Essence of Zeal |
4 |
48 |
- A normal item is upgraded to rare with one assured property
- Properties cannot go above level 75
- Melee Weapon: Attack Speed is boosted by (20-22)%
- Ranged Weapon: Attack Speed is boosted by (8-9)%
- Gloves: Attack Speed is boosted by (8-10)%
- Boots: Movement Speed is boosted by 20%
- Other Armor: Stun and Block Recovery is boosted by (20-22)%
- Quiver: Attack Speed is boosted by (6-7)%
- Belt: Stun and Block Recovery is boosted by (20-22)%
- Other Jewellery: Attack Speed is boosted by (4-5)%
|
Screaming Essence of Zeal |
5 |
68 |
- A normal item is upgraded to rare with one assured property
- Melee Weapon: Attack Speed is boosted by (23-25)%
- Ranged Weapon: Attack Speed is boosted by (10-11)%
- Gloves: Attack Speed is boosted by (11-13)%
- Boots: Movement Speed is boosted by 25%
- Other Armor: Stun and Block Recovery is boosted by (23-25)%
- Quiver: Attack Speed is boosted by (7-8)%
- Belt: Stun and Block Recovery is boosted by (23-25)%
- Other Jewellery: Attack Speed is boosted by (5-6)%
|
Shrieking Essence of Zeal |
6 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Melee Weapon: Attack Speed is boosted by (26-27)%
- Ranged Weapon: Attack Speed is boosted by (12-13)%
- Gloves: Attack Speed is boosted by (14-16)%
- Boots: Movement Speed is boosted by 30%
- Other Armor: Stun and Block Recovery is boosted by (26-28)%
- Quiver: Attack Speed is boosted by (9-10)%
- Belt: Stun and Block Recovery is boosted by (26-28)%
- Other Jewellery: Attack Speed is boosted by (6-7)%
|
Deafening Essence of Zeal |
7 |
0 |
- A normal item is upgraded to rare or a rare item is reconstructed with one assured property
- Melee Weapon: Attack Speed is boosted by (28-30)%
- Ranged Weapon: Attack Speed is boosted by (14-15)%
- Gloves: Attack Speed is boosted by (17-18)%
- Boots: Movement Speed is boosted by 32%
- Other Armor: Stun and Block Recovery is boosted by (29-34)%
- Quiver: Attack Speed is boosted by (11-12)%
- Belt: Stun and Block Recovery is boosted by (29-34)%
- Other Jewellery: Attack Speed is boosted by (7-8)%
|